Get your students engaged in transforming shapes using Mangahigh’s maths game ‘TranStar’. Students start by reflecting and rotating shapes in space, dynamically seeing the results of their transformations. They progress onto positive, negative and fractional scale factor enlargement puzzles as they navigate their ‘TranStar’ through the galaxy.
Example of blended learning lesson
Introduce your students to regular polygons through the use of Mangahigh’s adaptive quiz ‘Recognise regular polygons’. Students will start with ‘Easy’ questions to help introduce new ideas and then move onto ‘Medium’ questions with some scaffolded support. Students then progress onto ‘Hard’ questions that really test their understanding, and the most able will move on to ‘Extreme’ questions that will challenge even the brightest students.
Example of blended learning lesson
Curriculum-aligned activities
Identify and describe the properties of 3-D shapes, including the number of edges, vertices and faces.
Follow and give instructions involving position, direction and movement.
Use angles at a right angle and use perpendicular lines. Spot right angles of any orientation on a square grid. Understand the term complementary angles. Also use the rule that angles on a straight line at a specific point sum to 180. Solve problems involving straight line angles. Understand the term supplementary angles. Also use the rule that angles at a point sum to 360. Known as a full turn.
Know the definition of congruence and say if 2 shapes are congruent, simple shapes only.
Use Pythagoras theorem in 2D to find the hypotenuse in a right angled triangle using the lengths of the other two sides. Understand a picture proof of the theorem. Include practical problems e.g. ladders and walls.
Use the identity tanx = sinx / cosx to prove other identities or solve problems.
We’re loved by both teachers and students globally. Here’s the proof!
Mangahigh turns our students into “maths addicts“ who compete with each other for top scores and gold medals. And since the quizzes reward both accurate recall of knowledge and deep conceptual understanding, every hour they spent having fun makes them better mathematicians. Five stars.
I have used Mangahigh in my classroom for over 5 years. What keeps me coming back are the math games and wide range of concepts that are offered. But the best part is the fact that the kids LOVE to play it. I have students beg me to assign them Teacher Challenges! Begging for more math work? I am ok with that!!
Kids loved it; an ADHD student who has NEVER before been able to focus in the last periods of the day; he wouldn't stop till he got a medal! Absolutely phenomenal! His mother is overjoyed, and the rest of the maths staff room were gobsmacked!