As students transition into their secondary years, it becomes crucial to ensure that mathematics learning remains enjoyable.
We are excited to support the latest New South Wales maths curriculum!
Join us as we help you to make sense of the differences and similarities between gamification and GBL. We do them right!
Join us in celebrating the successes of our Top 10 schools around the world for July 2023. We are here to cultivate a love of all things mathematical.
For many students, the mention of mathematics invokes feelings of anxiety and boredom. However, Mangahigh has revolutionised the way students perceive mathematics learning.
The final scores have been tallied — let’s see which schools made it onto the top 10 leaderboards.
We’ve compiled below the most commonly asked questions we get asked regarding student data privacy.
The first ever Mangahigh Global Maths Week is just around the corner, and schools around the globe are getting excited to take part. If you’re looking for some classroom inspiration alongside participating in the competition, then look no further!
To celebrate Global Maths Week, Mangahigh is hosting an international online maths competition and we want you to take part!
You can now access your Mangahigh account using Google Classroom!
When it comes to digital education resources, carefully thought out game mechanics are essential. Take a look at how game mechanics can be used to challenge students and promote a growth mindset.
Each month at Mangahigh, we highlight an educator and learn about their teaching best practices as well as their views on educational technology.
With maths anxiety on the increase globally, explore various methods in our blog on how to help your students who maybe struggling.
Games-based learning has been a dividing talking point in the past, however there are multiple benefits of using games in the education space which we will explore.
Let’s explore how you can leverage the mechanics of memory to your advantage in the classroom. It may sound technical, but in reality, it’s not that complicated!
Need a little break from work? Then read on!
Jack Davidson from Davenies School explains how he used competition to get his students engaged with maths. He also got his colleagues to join in on the fun and they all organised an online maths event together!
Wesley Adkins, maths algebra 2 and geometry teacher at James Campbell High School (JCHS), Ewa Beach, Hawaii explains how he has used a recent $25,000 grant to bring all areas of the education standards to life for many of his students.
Teachers all over the world have been using countless digital resources since the start of the pandemic. Some of these, you might want to keep using in the classroom, as their benefits reach beyond pandemic life into the “new normal”. Here are some top tips on how to weave this into your regular teaching.
The Cambridge International Examinations and International Baccalaureate curricula on Mangahigh are being updated to reflect the latest changes in these key international educational programs.
In February 2021, we welcomed a new CEO to Mangahigh, Mike Brooksbank. With years of experience in the start-up and tech sphere, we’re excited to see what the future holds for us here at Mangahigh with Mike at the wheel. In this blog, you can read all about our new CEO, his personal quirks and his vision for the future.
While gaming, you play a level, fail and try again and again and again until you find the winning formula. This type of persistence and problem solving is exactly what is needed in the classroom as well. When students really struggle with a topic, they have to keep trying to get it right. In the classroom, however, it can sometimes be difficult to keep a student motivated, so why not use these motivating gaming concepts and apply them to learning?
From 1st - 10th February 2021, schools all over the world competed in the Mangahigh COBIS Maths Challenge. Let’s see who came out on top!
Here at Mangahigh, we always encourage a blended learning approach, where more than one teaching strategy is applied in a lesson. We can imagine that your students have spent a lot of time on screens in the past year, so we wanted to share some ideas with you for fun offline activities that you can work into your lessons.
We wanted to start 2021 right, by taking a step back to take a step forward and make some space in our minds. In this blog, we will focus on the benefits of integrating mindfulness in the classroom.
Let's look back at what we've accomplished together in 2020!
Fast-track your child’s maths skills and improve their confidence in mathematics with this program. Starting 14th December 2020, children all over Australia can complete maths challenges on Mangahigh.com up to 14th February 2021.
Fast-track your child’s maths skills and improve their confidence in mathematics with this program. Starting 14th December 2020, children all over New Zealand can complete maths challenges on Mangahigh.com up to 14th February 2021.
This year, we added tons of new activities which made Mangahigh a complete online mathematics resource for primary schools. To stay on track, we have been working on a game for 5 - 7 year-olds as well! In Tick Tock Train, students learn to tell time by helping animals get on the train in time!
We’d love to take you on a deep dive through the content and show the thinking behind it, as it’s been created with the latest educational philosophies you might use in your own teaching strategies.
The Maths Booster Program is designed to fast-track your child’s maths skills and improve their confidence in mathematics. Children all over the Middle East will complete maths challenges on Mangahigh.com to boost their maths skills!
From November 26th-31st, students throughout the Asia Pacific region competed in the Halloween Maths Quest to win great prizes for their school and to unlock the exclusive Halloween maths mini-game on Mangahigh! Let’s see who the winners are…
Using technology in the classroom can seem daunting, but it’s actually a great way to relieve some of the pressure that is on teachers. Read how edtech can help you make the most of your precious time.
We have been working hard to provide more maths content for students aged 5 - 7 and we are proud to announce that this new content is now live and completes our full primary offering. This means that students can now be taught maths using Mangahigh from the very beginning of their learning journey, even when their reading and computer development are only just starting!
We've asked the parents of Mangahigh to share their ultimate summer tips for some educational fun! Let's keep those brains active and go against the summer brain drain.
Since the school closures, everyone is trying to find their way into the ‘new normal’. To support schools in this experience, the NSW Department of Education and Mangahigh are working together to provide Mangahigh for free during Semester 2, 2020 for public schools in New South Wales. We want to make this transitional time as easy as we can, which is why public schools can register to the curriculum-aligned, online maths learning platform for free for the rest of the year.*
Play matters, especially now. It lightens the mood, reduces anxiety and overall increases happiness. Read all about why we play, and how it can help children cope with the COVID-19 lockdown.
Drew Foster created a fantastic take on a classic for you to play and practice maths with.
Prof. Marcus Du Sautoy explains exponential growth and the spreading of a virus in an easy, family friendly way
Whether you’re in a physical classroom or teaching remotely, digital resources can be a great addition to your teaching plan to ensure variety alongside maintaining and increasing engagement.
From May 4th-8th, students throughout Brazil competed against each other to be crowned the ultimate M-Fluencers. And what a competition it was, let’s see who the winners are!
Veteran teacher and North American Partnerships Director Candace Stump shares her wisdom and best practice from the last 11 years on how to make your distance learning classroom an easy A!
From March 15th-19th, students throughout the Middle East competed to win points for their school to be crowned the ultimate M-Fluencers. Let’s see who are the big winners!
From March 9th-14th, schools in Australasia competed against Asia for the title of ultimate M-Fluencers. The competition was fierce, but who reigned supreme in the end?
Hundreds of thousands of schools are temporarily closing around the world to contain and delay the impact of COVID-19. In this blog, we give tips on what to do to keep your child happy and educated during school closures.
We’ve developed activities that break new ground in edtech, bringing together the latest developments in educational philosophy, user-centred (UX) design and technology.
From February 7th - 21st, schools across North America competed for the title of ultimate M-Fluencers. And the winners are…
At the end of 2019, Mangahigh received funding from the Department of Education in partnership with Nesta, to make Mangahigh.com more accessible for SEND students. The EdTech Innovation Fund was introduced to support schools in their effective use of technology and to help teachers in four key areas: formative assessment, essay marking, parental engagement and timetabling.
Prof. Marcus Du Sautoy delves into the origins of mathematical competitions and how, to this day, your students can win the big bucks by getting involved.
For those of you who may not know, Professor Marcus Du Sautoy is a leading professor at the University of Oxford and an advisor on the Mangahigh Board. Marcus has taken time out of his schedule to share with us his thoughts on time itself, and where it may have originated from.
There is a famous story that is said to have happened in a German primary school…
We've enhanced our reporting dashboard! Tracking and monitoring your students' progress has never been easier or clearer. Here's all you need to know about the changes we've made to the dashboard.
This blog focuses on tasks that are incredibly accessible and engaging for children of all ages as the mathematical content is relatively simple. It offers children the opportunity to extend their thinking and reasoning skills through the choices they make in the activity.
The best way to experience the delights of hexaflexagons is to make one yourself. All you’ll need is scissors, a glue stick and a spare ten minutes.
We are very excited to have Drew Foster on board as our latest guest blogger, and we can’t wait for you to see what he’s got in store!
Have your umbrellas ready! We’ve released a brand new place value game called Little Rain Cloud!
Mangahigh is thrilled to announce the launch of the brand new functions game on our platform called Bubble Function!
In November last year Mangahigh ran a competition in association with COBIS and all their registered schools. It was a huge success that saw schools from all over the globe compete for the chance to win the maths competition title.
Sunny Thakral, a teacher at The British School, New Delhi, explains how using Mangahigh helped their students develop mathematic proficiency and go on to win an International School Award for the Use of Digital Technology in Learning.
A significant amount of research has been undertaken on maths anxiety in children and how an established, fear of mathematics can result in low levels of confidence – a problem that parents and teachers have been observing in students increasingly around the world. Below are the top 3 researched and documented reasons for maths anxiety in children, (and in some cases even in adults), and some suggestions on how we can help students overcome these.
As The Herald Scotland recently published an article on how maths pupils are still making basic numeracy errors in exams, we asked our EMEA Schools Director why he thought this was the case and if there was a way to reverse the issue…
From March 11th– 22nd 2018, Mangahigh held its annual ‘Middle East Maths Ninja Challenge’, which saw a 35% increase in the number of schools participating in the competition compared with the previous year. A total of 17,000 students participated and 1,243 of these students won individual medals.
A teacher at Campion School, UK, provides 5 tips for successfully integrating game-based learning into your teaching plan.
A teacher from the Blessed Edward Bamber Catholic Multi Academy Trust explains how Mangahigh has positively impacted the homework habits of their students.
What is the psychology behind game-based learning? Let us give you a quick run through of the science behind the theory.